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Hi, this is Creative School. Today we share with you how to generate PDF documents from any website. If you want to develop a website and want to provide PDF downloading features, you are exactly in the right place. This video will help you to insert a PDF generator feature in your website on any page of any specific size and shape. GitHub Link: https://github.com/BorhanHosen/How-to-add-pdf-file-download-option-in-your-website.git 0:00 Explanation 3:10 Intro 3:39 Explaining Puppeteer 7:12 Server Side Code Explanation 15:01 Client Side Code Explanation 26:21 Final Touch 28:18 Outro Here are some of our previous tutorial links. You can watch and learn new things and techniques. Enjoy them: How to Send Data from HTML Form Data to Google Sheets | Creative School https://youtu.be/A4TPkOw2Ess Mastering Full Invoice Inventory Management in Microsoft Excel | Creative School Tutorial https://youtu.be/f8BTxan1QTo Motion Graphics in PowerPoint Full Playlist: https://youtube.com/playlist?list=PLsWfHxHIjBT87YgBulwX6X-bnEk4TayQu How to Create the Best Animated Info-graphic in PowerPoint [Part-1] 2020 || Creative School || https://youtu.be/rV-mykyBQIM Awesome Flat Intro Animation In PowerPoint Part 2 || Creative School || https://youtu.be/TafoVSYadEg The Night Sky with a Mountain, fountain, a tree, Bird & Moon Creating in PowerPoint || Creative School || https://youtu.be/jyCTlxJrGyg SAMSUNG Galaxy Boot Animation in PowerPoint [Full Tutorial- 2020] https://youtu.be/pqh-P1mUNp8 How to make an intro video of 10-minute school in PowerPoint 2020. [Part 1] https://youtu.be/I1xObR_SVco Water Animation In PowerPoint Animation! || Creative School https://youtu.be/WfzKTzbGVRA How to add pdf file #download option in your #website https://youtu.be/cNhQ-0VBt5A ===HashTags=== #reactjs #creativeschool #pdfconversion #html #nodejs #vscode #website #javascript #convertpdf #generatepdf #pdfconverter #downloadpdf #puppeteers #mernstack #javascript ===Related Tags=== react pdf generator, generate pdf using react, generate pdfs from html & css with nodejs using puppeteer, certificate generator website, how to create a pdf file using reactjs, html to pdf using javascript, generate pdf from html, generate pdf using javascript, how to add pdf object on a website, how to convert html to pdf in react app using jspdf, easy way to embed pdfs on a website, how to convert html content to pdf in react app using jspdf, generate pdf with react, how to create a pdf with node and puppeteer, generate pdfs from html & css with nodejs using puppeteer, puppeteer, getting to know puppeteer with example, get started with headless chrome and puppeteer, headless chrome and puppeteer, how to generate pdf from html with node.js, how to create a pdf file using reactjs, generate pdf using javascript, how to create pdfs with node js and react, puppeteer examples, puppeteer tutorial, puppeteer html to pdf generation with node.js,
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#Benefits of Using Node.js for Cross-Platform Development#node js development tools#what is the cross platforms app development?#NodeJS Web App Development#NodeJS Web Development#Cross Platform App Development
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successfully compiled and installed all the software btw!
#tütensuppe#i see i fix strikes again#there was one more package that was giving me trouble but i saw that they last used this on the other computer in 2022#and setting up the server registration stuff would have been an item too#so i went good enough and left it!#also tried to install specific software on another machine and it installs but doesnt work#turns out this is bc it uses nodejs but apparently doesnt install node as well#so when you start it nothing happens lmao
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#best nodejs development company#Best use cases for Node.js#Node.js backend development#Node.js speed and scalability#Node.js use cases#top nodejs development company
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What Are the Benefits of Using Node.js for Real-Time Applications?
In today's fast-paced digital world, real-time applications have become a cornerstone of our online experiences. Whether it's instant messaging, live streaming, collaborative tools, or online gaming, users increasingly demand applications that provide seamless and instantaneous interactions. To meet these expectations, developers need robust technologies that excel in real-time communication. One such technology that has gained immense popularity in recent years is Node.js. we will explore the benefits of using Node.js for real-time applications and why it has become a go-to choice for developers seeking to deliver dynamic and responsive user experiences.
Advantages of Node.js for real-time applications
Node.js is an open-source, server-side JavaScript runtime environment built on Google's V8 JavaScript engine. Unlike traditional server-side technologies that rely on multi-threading, Node.js operates on a single-threaded, event-driven architecture. This unique architecture makes it exceptionally efficient for handling I/O-intensive and asynchronous tasks, which are common in node.js for real-time applications.
Now, let's explore the key advantages of using Node.js for real-time applications:
1. Speed and Efficiency
Node.js is renowned for its speed and efficiency, making it an ideal choice for real-time applications. Its event-driven, non-blocking I/O model allows it to handle multiple concurrent connections without blocking the execution of other code. This means Node.js for real-time applications built with Node.js can process data quickly, resulting in minimal latency and a seamless user experience. Whether it's delivering instant messages or updating live data, Node.js excels in delivering real-time data efficiently.
2. Single Programming Language
One of Node.js's notable advantages is that it uses JavaScript for both server-side and client-side programming. This unification of languages simplifies the development process, as developers can use the same language and data structures on both ends of the application. This leads to improved code reusability and easier collaboration among front-end and back-end developers, streamlining the development of Node.js for real-time applications.
3. Rich Ecosystem of Libraries and Packages
Node.js boasts a vast and active community that has contributed a wealth of open-source libraries and packages. These libraries cover a wide range of functionalities, including real-time communication, database connectivity, and authentication. For real-time applications, popular libraries like Socket.io and WebSockets provide essential tools for building interactive features, such as chat applications and live notifications. Leveraging these libraries can significantly expedite the development process.
4. Scalability
Scalability is a crucial consideration for real-time applications, as they must handle varying loads depending on user activity. Node.js's architecture lends itself well to horizontal scaling, allowing developers to easily add more server instances to accommodate increased traffic. Additionally, tools like load balancers can distribute incoming connections across multiple Node.js instances, ensuring efficient use of resources and improved application performance.
5. Real-Time Data Streaming
Real-time applications often involve continuous data streaming, such as live chats or updates in online games. Node.js excels in handling data streaming due to its event-driven nature. It enables developers to establish persistent connections with clients, allowing real-time data to flow seamlessly between the server and the user's device. This capability is essential for creating engaging and dynamic real-time experiences.
6. Community Support and Active Development
Node.js enjoys robust community support and active development, which means that it constantly evolves to meet the changing demands of real-time applications. Regular updates, security patches, and performance enhancements ensure that Node.js remains a reliable and future-proof choice for developers working on real-time projects.
7. Real-Time Collaboration
Collaborative tools and applications, such as Google Docs and project management platforms, rely heavily on real-time features. Node.js's efficiency in handling real-time data updates makes it an ideal choice for building collaborative applications. It enables multiple users to work together on documents, projects, or tasks in real-time, enhancing productivity and user engagement.
8. Cross-Platform Compatibility
Node.js is cross-platform, which means it can run on various operating systems, including Windows, macOS, and Linux. This cross-platform compatibility simplifies deployment and ensures that real-time applications built with Node.js can reach a broad user base, regardless of their device or operating system.
9. Extensive Monitoring and Debugging Tools
Node.js offers a plethora of monitoring and debugging tools, making it easier for developers to identify and address performance issues in real-time applications. Tools like Node.js's built-in debugging inspector and third-party solutions like New Relic provide valuable insights into application performance, allowing developers to optimize their code for efficiency and responsiveness.
10. Cost-Effective Solution
Node.js's efficiency and scalability can lead to cost savings in terms of infrastructure and development time. Its ability to handle a large number of concurrent connections on a single server instance can reduce hosting expenses. Moreover, faster development cycles result in reduced development costs, making Node.js for real-time applications an attractive choice for businesses looking to build on a budget.
Conclusion
Node.js has firmly established a powerhouse of Node.js for real-time applications that deliver speed, efficiency, and responsiveness. Its event-driven architecture, single programming language (JavaScript), rich ecosystem of libraries, and active community support make it an ideal choice for developers seeking to create dynamic and interactive user experiences.
In a digital landscape where real-time interactions have become the norm, Node.js empowers developers to meet the demands of users who expect instant communication, live updates, and collaborative tools. As Node.js for real-time applications continues to evolve and play an increasingly vital role in various industries, Node.js stands as a reliable and future-proof technology for building the next generation of responsive and engaging digital experiences.
If you want to know more, visit Microdeft.
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Why to Use Graphql Explained with Example for API Developers
Full Video Link - https://youtube.com/shorts/hO2vbzF4cNk Hi, a new #video on #graphql usage for #microservice #api #developers is published on #codeonedigest #youtube channel. @java #java #awscloud @awscloud #aws @AWSCloudIndia #Cloud #CloudComp
GraphQL is a syntax for requesting data. It’s a query language for APIs. It lets you specify exactly what is needed, and then it fetches just that — nothing more, nothing less. GraphQL is the solutions to common REST issues like over fetching and multiple network request. REST is an API design architecture that has become the norm for implementing web services. It uses HTTP to get data and…
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#graphql#graphql api#graphql api calls#graphql api developers#graphql api java#graphql api platform#graphql api project#graphql developer#graphql example#graphql example api#graphql example java#graphql example spring boot#graphql example tutorial#graphql explained#graphql explained in 100 seconds#graphql tutorial#graphql use#graphql vs rest#rest api limitations#use graphql in nodejs#use graphql in postman#why graphql
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The Simslops Afterword
hello everybody! thank you for reading my book. seeing people talk about it has been very gratifying & encouraging.
i was going to write this up essay style, but doing it as a q&a is more fun and still lets me cover everything i wanted to, so let's begin.
q&a
first off, a question from @aminoasinine which i'll address in parts:
I really enjoyed Simslops, and in particular I think the "dwarf fortress event log" style of writing is a great way to showcase the machine/algorithm aspect of it. What software was used for this? Did it have trouble keeping track of so many characters? I noticed the centipedes and other numbered masses were accurately tracked throughout the text, which is something that I know AI tends to struggle with. I'm also curious to know how much of the chapters' 'plot' was laid out in advance by the prompting, and whether any major events were the result of emergent narrative. In particular, the coffin + Maude's Salvation plot towards the end definitely felt like direct intervention on your part, but was the AI reacting to you inserting those things, or were you editing the text around them after the fact?
the simslops is the product of a custom program written in nodejs. the source code is available at the download page if you want to examine it in detail, but the core of the framework is as follows:
there are actors, items, and rooms with names and numerical flags.
there are actions, each defined by their conditions, effects upon the scene, and chance of being selected.
each chapter is defined by its starting conditions and available actions.
each round or tick (whatever you want to call it), a random available action is applied to the scene.
this is repeated until an action ends the scene or there are no more actions left to perform.
each action narrates itself when applied to a scene. for example, the source code for the "pick up an item" action looks like this:
hopefully this is at least semi-intelligible if you don't know javascript. the first parameter defines what the action acts upon: in this case, an actor and an item. the second is the condition: the item must not already be held, and it must not have the pickupAttempted flag. the third is responsible for how the action affects the scene, and the string it returns is how the action is described in the text. when an actor goes to pick something up, if that something is immovable, this is noted. (otherwise every scene devolves into everybody struggling to pick up a couch.) if it's not immovable, the actor picks it up. the first case is described with "actor tries to pick up item, but it's hardly portable." (a reference to the inform 7 default responses) and the second with "actor picks up item." the fourth parameter says to multiply this action's weight by ten if the item in question has a description and has yet to be examined.
each action is defined similarly. a handful use grammars for more varied output, but the majority just have simple fill-in-the-blank sentences. all together there's nearly 6k lines of nodejs to define the whole book. this project started as a test case for this framework, actually. i was outlining a short story and hating it and had a thought: what if i wrote a program to generate an outline for me? then i could have a skeleton to work from and could get to the fun part, the actual writing. out of whimsy i decided to put some simpsons characters in a room and make them fuck. this is a more exhaustive test case than you'd expect. it handles solo actions (moaning) and pair actions (lustful looks & sex.) sex only happens when both participants are horny, which requires setting flags for each actor. kramer's appearance is an action not tied to anything in the scene, and giving birth is an action that creates new actors. a great deal of my motivation here (and in many other things) was "wouldn't it be funny / fucked up if..." but it also did its job of test case pretty well. once i added items, that necessitated inventories; theft & picking up & putting down all require certain types of checks.
it's funny that you mention emergent narrative, because i really think the simslops really became what it was in the telling. early in the process i became enamored with the image of one of the characters descending through text adventure geography, lost and alone. thus came the turn to pathos. i had read "does marge have friends" some time prior, which inspired maude's inclusion and the role she plays. from there i built things out with twin eyes toward thematics and "funny/fucked up". i do find it interesting to what extent all that was emergent from the implementation. it's a framework that tends towards reducing things to mush. a semantic satiation machine.
anyway, i hope this answers your question --- it's not LLM-based, it uses older, more "traditional" procgen techniques. the plot of each chapter is roughly scaffolded by the actions i attach to it. it's really incredibly authored; it's difficult for this framework to surprise me except by juxtaposition. under this framework it's also pretty trivial to track any number of actors. so, to answer this question from @zedogica:
how much of simslops was embellished from the original generated text? a few moments stood out to me
none of it. you can download the source and get your own personal simslops. the only human embellishment was done during development. in an ideal world, this would live on a server somewhere and everyone could download a unique generation. unfortunately, i don't have the knowhow for that kind of thing. (my understanding is that you need to do a lot when writing server-side code to make sure you don't expose a million security vulnerabilities.) i've contented myself with doing what i can client-side: releasing the source code & setting up the download button to give you one of five pre-generated outputs.
returning to aminoasinine's question:
I also really like the difference in language used during the Deviltongue chapters. It's interesting to see what changes when the tone is explicitly defined as 'horror' or 'scary', and how that seemingly translates to those bizarre compound words like tribulationmalice and torturefrenzy. I think it's my favorite chapter(s) in general because of how it takes a much different tone and hammers it into the same monotonous nothing as the other chapters despite its more 'active' and ostensibly 'less boring' setting than your standard centipede sex house. everything shakes and moans and howls with blood-malice, lymph and spines standing on end, over and over until it doesn't mean anything anymore. everyone and everything is trembling in fear of a grim finality bearing down that never actually comes, because nothing ever ends. It's the same nothing-emotion as all the unbearable passionate lust in the sex scenes, an emotional signifier that signifies absolutely nothing.
thank you! the strange compounds are a product of the aforementioned grammars, as are the shaking and moaning and howling. writing the dungeon & horror chapters made me realize i really like broad, dumb pastiches. there's something very satisfying about taking cliches and mangling them.
Anyway, the choice to have 'pet the dog' in every scene did not go unnoticed, I think the last three lines are my favorite part, and finally, I think every book from now on should open with a horoscope chart made from out of context quotes. Thank you for making this, I will be watching your neocities with great interest :)
thank you for reading it! two fun facts about the horoscopes:
each entry's text is taken from a random item description.
the dates are wrong, each offset by a day. due to my strong personal convictions i wished to stress that this novella in no way endorses the practice of astrology.
an anonymous question:
So Marge crying during the video game sequence show the reduction of feelings into simple fun, even though the human experiencing the games in question might feel other emotions when playing them. But what do the horror sections represent? I got the gist of most parts, but as I don’t engage with horror medium often I feel like the commentary is lost on me. What were you trying to say with the horror sections, in other words?
first: one of the major benefits of the framework i used here is that it's very good at creating unintended juxtapositions. the only prerequisite for weeping is if the actor in question is holding part of a corpse, but depending on the context, it can take on a number of different connotations.
second:
a lot of usamerican horror films (particularly aliens and predator) are sublimations of the anxieties surrounding the vietnam war. both are about big grizzled soldier guys getting picked off by an unseen yet omnipresent foe who can strike from anywhere. hell, one of them is even set in a jungle. slender: the eight pages, being a game about the Scary Getter following you around in a forest, feels of a type with these.
seymour skinner was a us soldier in the vietnam war.
in that vein, another anonymous question:
also I understand almost all of the references in the chicken’s names but how does sylvester stallone figure into colonialism?
one of sylvester stallone's two big roles is the rambo series, where he's a heroic us soldier rescuing prisoners of war in vietnam, repelling the soviets in afghanistan, or performing other jingoistic acts of horrendous violence. the other is rocky where he plays a white boxer (the "italian stallion") who's built up as a contender to the current reigning champion, Black boxer apollo creed. he's of a type with the other americana culture slop included, i think.
another question from aminoasinine:
Damn, I thought of another question right after I sent that long-ass ask. What was the thought process behind making The Bart such a minor part of the story? Is it out of a desire (or the AI's internal rules) not to have a child present in the gore/sex chapters, or is it more about how Bart as a character seems almost /more/ of a product or symbol than any of the other characters? Like, he can't really mingle with the other 'people' in this setting, because he is something beyond, having transcended any semblance of characterhood to become ONLY product? Is this the end state of every simslop, to eventually be reduced to a series of identical stimuli on a conveyor belt of endless content?
i settled on the cast of characters pretty early. homer and marge are obvious. ned is also pretty obvious. maude is the emotional core. "kramer bursts in" is a pretty common meme. and i had steamed hams edits on the brain, so seymour gets to come, too. i scaffolded out my story with a focus on these six and whatever pathos & resonance i could wring out of them.
i don't think i had any plans to include bart until i came up with that pun. "the work of bart in the age of mechanical reproduction." that + the factory itself is a very good illustration of the funny/fucked up philosophy & dichotomy. (i think i also had the bart doll from the trash meteor episode of futurama in mind.)
anyway, to answer your actual question: yeah, i didn't want to put bart in the main story because i didn't want to put a child in the mix, and he didn't fit in the outline i had drawn up. i think the intermissions pretty accurately capture the pathos of bart & milhouse, though. the funko pop scamp and the perpetual punching-bag.
this next question is from @where-your-eyes-dont-go:
I'm curious about the reason for "_ pets the dog" being such a frequent refrain in so many sections. I could read it a few ways— it's an action that's often used to humanize characters, and it occasionally does seem to give the characters more apparent personhood, the action almost automatically being interpreted by the reader as affection showcasing an internal life—but its repetition seems to force the reader to instead view it as just another merely automatic process. It also could be a bit of commentary on the common claim that a "pet the dog" button in video games automatically makes such games better. I'd love to know more about your thought process here.
early in the development process, i added "actor votes blue." as an inane flavor action. rqd suggested they pet the dog, and i thought it was brilliant. "can you pet the dog" is exactly the kind of empty posturing i want to satirize. i thought it would be best if the dog is never simulated otherwise. just as petting the dog is an empty gesture in games, in the simslops the dog only exists "in flavor", not mechanically. there is no dog actor or dog affection flag, it's just implied there's a dog around for each scene. the suggestion of something cozy and wholesome and cute happening without any actual substance. (and bob was there, too.)
(a friend had to dissuade me from adding "actor realizes why they're called Kojima games" as another flavor action.)
this anonymous question befuddled me a bit:
have you read Marge Simpson Anime?
"marge simpson anime... what in the world is marge simpson anime?" and then i looked it up and found a tumblr blog with a bunch of drawings of marge and went "oh yeah! marge simpson anime!" i haven't read it, but i've definitely seen it around, and i'm definitely at least in conversation with it.
(on the subject of things i'm in conversation with, i realized recently that i absolutely should have put too many cooks and the simpsons au where homer is in pain in the further reading section.)
a question from @theoretically-questionable:
I'm curious as to why the choices of both explicit sexual acts and disregard for consistent anatomy within said acts were made for Simslops; was it simply a transgression, influenced by the (surprising) amount of actual simpsons porn, or something else?
this one also befuddled me. my original intent had been to generate oddball descriptions of a consistent set of genitals, but, like. on further reflection, that super isn't borne out by the text. i think my mental image of things changed when i added the "adverbly-verbing" snowclone to the sex grammar. (score one for emergent narrative.) my initial motivation was that i think over-the-top, too-mechanical-to-be-erotic sex is a fun thing to write a generator for, and i find kramer and homer doing obscene things to each other amusing. the end result is a lot more mastaba snoopy in a way i really like.
here's a question from @txttletale:
why the simpsons? as opposed to, for example, family guy
i've had to think for a while on this. my instinctive response is "it was essentially random, an act of whimsy," but that's not a very good answer. surely something drew me to the simpsons, even if it was subconscious. let's try and peel it back a layer. my next theory has to do with pathos. it is very difficult to wring anything remotely poignant out of peter griffin. you put peter griffin in a scary cave and he goes "this reminds me of the time i was in the descent" and we get some inane cutaway gag. i can't imagine lois expressing anything more sincere than a scott the woz video. there's an obvious pathos to meg, the constant butt of the joke; treating her with any degree of seriousness gets you pathos in spades. similarly, that comic where chris griffin and bart simpson go to couples therapy is genuinely affecting. there's something there, but it's a very different something from what the simslops ended up being. (for one, i wouldn't feel comfortable doing all the centipede sex stuff if my principal characters are kids.) there's a similar issue with trying this with south park (which was also something i don't have much familiarity with). while the fandom has bafflingly devoted a great deal of time and energy to the emotional struggles of those little weirdos, i don't really see much potential there.
on the other end, we have futurama, a show with perhaps too much emotional weight to go in the blender in the same way. like, there are the episodes with fry's dog and fry's brother and leela's parents. similarly, bob's burgers and bojack horseman (and i'm sure many other shows) draw their characters too realistically. the simpsons hits a sweet spot. its characters are cartoon-enough, commodified-enough, and emotional-enough. they're in the goldilocks zone along all these axes.
in the simpsons movie, there's a bit where bart and ned go fishing. bart messes up somehow, ned goes to assist, and bart flinches away, expecting to be strangled. what was once a comedy routine, a subversion of the "father-knows-best" sitcom family, is treated with real emotional weight.
how did they ever come back from that? by the end of the film homer had redeemed himself as a person and as a father. it was the emotional climax of the movie or whatever. roll credits. there were a million billion more seasons and despite the increasing age of the voice cast, more simpsons are extruded every day. why bother? the rotten heart was laid bare nearly two decades ago.
finally, a question from @fattyopossum:
have you seen any interpretations of it youd consider like. unexpected, in either a good ro bad way? any takes on it now that its been out that youw erent expecting people to get or new interpretations people brought to it that really resonated with you
a lot of the thematic weight of the simslops feels post-hoc to me, like a new interpretation that wasn't there when i wrote it. again, it really became what it was in the telling; technical decisions lead to thematic weight. all characters who have sex have the same genitalia. i decided this because it made writing the sex grammar easier. however, it's also a huge thematic boon. casting marge and maude as transfem makes maude's abjection and their love for eachother much more impactful. it's really easy for me to get chicken-or-the-egg about it. which came first, the High Artistry or the Funny/Fucked Up?
(the real answer, of course, is that it doesn't matter. the text exits anyway and i must shepherd it as it exists, not as i intended it. ego death of the author.)
as for other people's interpretations: i'm quite pleased about the reasoning that anon expressed earlier for why marge was crying while platforming. i was also happy to hear a friend's read that kramer had finally found peace in the meadows, that she's with the girls and relaxing and having snacks. it's not really borne out by the text, but it's such a comforting thought, right? maybe if we imagine kramer happy, she will be.
trivia
the first commit hit my git repo in september 2024, and the simslops released march 2025. all in all it took about six months of on-and-off work.
the name "deviltongue" comes from a character i played in a game of neptune's pride. he ended up getting betrayed and dying badly. so it goes. (on a similar note: as a kid, i thought his name actually was "slideshow bob".)
originally, the sundervalley chapters were going to feature more of the classic cozy small farmer simulator tropes. homer was gonna go fishing and chat up the town's eligible bachelors: crow, tom, and cam. it would've distracted too much from the real core of the chapter, though, so it never got implemented.
my original design for the cover looked like this:
i'm still not sure i made the right decision switching to the final composition. i like the oddness of eyes on the hair in that version, but the lines over the hair in the this version remind me of one of the ways you see dicks censored in hentai, which feels thematically appropriate.
on that subject, this texture:
is a heavily mangled collage of a bunch of ai generated images, each of which was created by using the name of a simpsons' character as both prompt and negative prompt. it shows up in the download buttons and (in heavily desaturated form) on the final version of the cover.
the blurbs were slightly modified grammar output. i was pretty fried the day of release & wasn't able to think of anything, so rqd suggested i use a relevant wikipedia extract and use a grammar for the blurbs. i think it turned out pretty well.
there are six secret characters in the simslops. have you found them?
future work
i think i've taken this framework as far as it will go. the system of numerical flags got bent when i stored the farm workers' country of origin as text. the more linear plotted segments required a set of flags trading off each other, which is fiddly to coordinate. generally, everything is very siloed off. the clearest example of this is in the grammars for generating the various bits of procedural text. they're fun to write, and i'm always delighted by the results, but there's a lot of duplication of effort in my current approach. each chapter that uses procedural text has its own grammar with its own set of words and phrases. this is basically fine in this case, but it's not something i want to deal with for future projects. writing grammars is fun, like building a shipyard in a bottle, but it gets mind-numbing after a while. you can only come up with synonyms for laugh so many times, yknow?
my dream is a single massive grammar all output text runs through. since my grammar system can handle conjugating verbs and adding a/an in front of words, integrating all text output with that system would simplify all sorts of things. then i could have big lists of words to query for relevant adjectives or nouns with specific associations, procedural sentence structures, referents that know what adjectives apply to them...
it's really easy to get feature crept in this sphere. we'll see how much of this i'll be able to implement. i don't think all that is necessary to make the simslops framework useful, really. the only thing it urgently needs is some kind of event emitting & handling system. currently all the little special cases have to be implemented specifically. for example, there's a check in the "drop item" action for if the item in question is fragile. if it is, it breaks. if the item is also smoky, we get the "orange smoke pours out" effect. it'd be a lot cleaner (and make me a lot happier) if i could just say "when a smoky object breaks, emit orange smoke" and similar things.
thank you to everyone who read the simslops, and an extra thank you to everyone who asked me questions. now it's time to go back to work on the next issue. it's going to be a very different beast. i hope you enjoy it.
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Hey not to go all "tumblr is a professional networking site" on you, but how did you get to work for Microsoft??? I'm a recent grad and I'm being eviscerated out here trying to apply for industry jobs & your liveblogging about your job sounds so much less evil than Data Entry IT Job #43461
This place is basically LinkedIn to me.
I'm gonna start by saying I am so so very sorry you're a recent grad in the year 2024... Tech job market is complete ass right now and it is not just you. I started fulltime in 2018, and for 2018-2022 it was completely normal to see a yearly outflow of people hopping to new jobs and a yearly inflow of new hires. Then sometime around late-spring/early-summer of 2022 Wallstreet sneezed the word "recession" and every tech company simultaneously shit themselves.
Tons of layoffs happened, meaning you're competing not just with new grads but with thousands of experienced workers who got shafted by their company. My org squeaked by with a small amount of layoffs (3 people among ~100), but it also means we have not hired anyone new since mid-2022. And where I used to see maybe 4-8 people yearly leave in order to hop to a new job, I think I've seen 1 person do that in the whole last year and a half.
All this to say it's rough and I can't just say "send applications and believe in yourself :)".
I have done interviews though. (I'm not involved in resume screening though, just the interviews of candidates who made it past the screening phase.) So I have at least some relevant advice, as well as second-hand knowledge from other people I know who've had to hop jobs or get hired recently.
If you have friends already in industry who you feel comfortable asking, reach out to them. Most companies have a recommendation process where a current employee fills out a little form that says "yeah I'd recommend such-and-such for this job." These do seem to carry weight, since it's coming from a trusted internal person and isn't just one of the hundreds of cold-call applications they've received.
A lot of tech companies--whether for truly well-intentioned reasons or to just check a checkbox--are on the lookout for increasing employee diversity. If you happen to have anything like, for example, "member of my college Latino society", it's worth including on your resume among your technical skills and technical projects.
I would add "you're probably gonna have to send a lot of applications" as a bullet point but I'm sure you're already doing that. But here it is as a bullet point anyway.
(This is kind of a guess, since it's part of the resume screening) but if you can dedicate some time to getting at least passingly familiar with popular tech/stacks for the positions you're looking into, try doing that in your free time so you can list it on your resume. Even better if you make a project you can point to. Like if you're aiming for webdev, get familiar with React and probably NodeJS. On top of being comfortable in one of the all-purpose languages like C(++) or Java or Python.
If you get to the interview phase - a company that is good to work for WILL care that you're someone who's good to work with. A tech-genius who's a coworker-hating egotistical snob is a nuisance at best and a liability at worst for companies with even a half-decent culture. When I do interviews, "Is this someone who's a good culture fit?" is as important as the technical skills. You'll want to show you'll be a perfectly pleasant, helpful, collaborative coworker. If the company DOESN'T care about that... bullet dodged.
For the technical questions, I care more about the thought process than I do the right answer, especially for entry-level. If you show a capacity for asking good, insightful clarifying questions, an ability to break down the problem, explain your thought process, and backtrack&alter your approach upon realizing something won't work, that's all more important than just being able to spit out a memorized leetcode answer. (I kinda hate leetcode for this reason, and therefore I only ask homebrewed questions, because I don't want the technical portion to hinge at all on whether someone managed to memorize the first 47 pages of leetcode problems). For a new hire, the most important impression you can give me is that you have a technical grasp and that you're capable of learning. Because a new hire isn't going to be an expert in anything, but they're someone who's capable of learning the ropes.
That's everything I have off the top of my head. Good luck anon. I'm very sorry you were born during a specific range of years that made you a new grad in 2024 and I hope it gets better.
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"He is back and he is seeking revenge!!" That’s what one of my teammates said after we wrapped up a big performance upgrade on a server that was… let’s say, not performing its best. Highs and lows, right? Complex, data-heavy, fast, reliable, and done for the best 'top dogs' in the game (me included).
And then another kind of thing... I was talking with a friend who’s been struggling to find a job in his field (he's studying management, which is a solid and common path). So, why not help a little bit? (That is what is in the image, do not call me a click baiter*)
I strongly believe that if you're struggling to get into any area, a nice way to present yourself is by having a page—it can be pure HTML/CSS or a cloned repo with some kind of "personal website template" using all the NodeJS you want.
Then, turn it into a DNS like "yourname-myprofession.com" so you can show a clean, well-designed QR Code with your avatar during interviews. It’s a cleanest way possible to present your résumé and experience. Tech skills are like magic, especially for those who haven't seen it before.
#study aesthetic#study blog#coding#programmer#programming#software development#developer#software#student#study space#study art#study motivation#study#studyblr#studyblr europe#studyblr community#study inspiration#studying#studyspo#linux#linuxposting#arch linux#open source#computers#github#softwareengineering#software engineer#software engineering#information technology#study life
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what is the hipster's interpreted imperative programming language, like... what's the 'you know, you should really rewrite your python lib in xyz, it's the python and nodejs killer for real.’
Maybe Julia? At the very least, I knew many people in grad school who loudly evangelized for replacing R and Python with Julia.
oh yeah ive heard of that. (also @wuggen i need your opinion have u used julia and is it an honor to have it share ur name or does it do no justice to the julia set)
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it remains true: if you need a simple free app, search "[your operating system] [thing you want to do] github" and you'll probably find what you want (though the ui might be bad). my most recent use of this was "mac search github" and the I'm feeling lucky was https://github.com/Pixel-Master/File-Find, which, there you have it. is there a better utility to do file search on a mac when spotlight's index isn't sufficient? maybe, but why would I spend any more time looking for it if this solves my immediate problem?
(of course, the other thing I tend to do is spend 3 hours writing a file search utility in nodejs. so my philosophies here might not be very internally consistent when taken at face value.)
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Leverage Node.js for Powerful Cross-Platform Development

SpryBit's blog, "Leveraging Node.js for Cross-Platform Development," delves into how Node.js facilitates the creation of scalable, high-performance applications across various platforms. By utilizing its asynchronous, event-driven architecture, developers can build applications that handle numerous simultaneous connections efficiently. The blog emphasizes Node.js's versatility, enabling the development of web servers, networking tools, and real-time applications using a single programming language, JavaScript. This approach streamlines development processes and enhances productivity. SpryBit's expertise in Node.js development ensures the delivery of robust solutions tailored to meet diverse business needs.
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Tech Advice 1:
If you're a student or a fresher in computer science, sign up for AWS free tier (free for 1 year) and learn about the different services - Lambda, DynamoDB, EC2, RDS, S3, Cognito, IAM.
You can buy any course on Udemy - NodeJs, Python, C++, Java, PhP or any language/framework you're interested in and is supported by AWS.
Be it MEAN/MERN, Python, Java or any stack you use, it's a useful skill.
(I've experience but the access to this was never provided and I didn't get to learn as much as I wanted to and it's causing me trouble with getting a job)
You can also go for GCP/Azure if that looks good to you.
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uoghh the subject is gonna use nodejs.. javascript my hated...
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NodeJS excels in web development with its event-driven, non-blocking I/O model, making it ideal for handling concurrent connections and real-time applications like chat apps and live streaming. Its single-threaded architecture and use of JavaScript, both on the server and client side, allow for seamless development across the entire stack. NodeJS is especially suitable for startups and projects that require fast, scalable, and high-performance solutions.
Java, on the other hand, is renowned for its robustness, security, and platform independence. It is a mature technology with a vast ecosystem and a wealth of libraries and frameworks, such as Spring and Hibernate, which facilitate the development of large-scale, enterprise-grade applications. Java's multithreading capabilities and strong memory management make it well-suited for complex, resource-intensive applications where stability and reliability are paramount.
Choosing between NodeJS and Java ultimately depends on the specific needs of your project. For real-time, scalable applications with a need for rapid development, NodeJS is a compelling choice. For enterprise-level applications requiring high stability, security, and comprehensive tool support, Java is often the preferred technology.
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